Portal:Video games
Portal maintenance status: (April 2019)
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The Video Games Portal
A video game, also known as a computer game or just a game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.
Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer (PC) games; the latter also encompasses LAN games, online games, and browser games. More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience. (Full article...)
Featured articles – load new batch
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Image 1Star Wars Episode I: Battle for Naboo is an arcade-style action game co-developed by Factor 5 and LucasArts. It is a spiritual successor to Star Wars: Rogue Squadron released two years earlier. Despite the similarities between the two games, the development team designed a new game engine for Battle for Naboo and included land- and water-based combat in addition to aerial combat. The player can control various air, land, and water vehicles; each offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. Bonus power-ups that improve these crafts' weapons or durability are hidden in different levels throughout the game. The player's performance is checked against four medal benchmarks after the completion of each level. Acquiring these medals promotes the player's rank and helps unlock hidden content.
Set in the fictional Star Wars galaxy, the game takes place during the events depicted in the film Star Wars: Episode I – The Phantom Menace. The player controls Gavyn Sykes, a lieutenant in Naboo's Royal Security Forces. As the game progresses, Sykes and the Royal Security Forces fight the Trade Federation in 15 missions that take place on Naboo or in the space surrounding it. The game concludes after the player completes a mission that recreates the film's climactic assault on the Trade Federation's Droid Control Ship.
Battle for Naboo was published by LucasArts and THQ and released for the Nintendo 64 in December 2000. A Windows port was released three months later in March 2001. The Nintendo 64 version was heavily compared to Rogue Squadron and received generally positive reviews; critics praised the game's tight and responsive controls, but expressed dislike for the game's Episode I setting. The game's PC port was less well-received, with critics citing poor visuals and difficult controls. (Full article...) -
Image 2Outer Wilds is a 2019 action-adventure video game developed by Mobius Digital and published by Annapurna Interactive. The game follows the player character as they explore a planetary system stuck in a 22-minute time loop that resets after the sun goes supernova and destroys the system. Through repeated attempts they investigate the alien ruins of the Nomai to discover their history and the cause of the time loop.
The game began development in 2012 as director Alex Beachum's master's thesis. He was inspired to create a game focused on exploration in which the player character was not the center of the game world. Beachum led a small team in building the game, first as an independent project, then as a commercial game at Mobius after the project won the Excellence in Design and Seumas McNally Grand Prize awards at the 2015 Independent Games Festival. Annapurna joined the project as the publisher in 2015 and funded its expansion beyond a student project.
Outer Wilds was released for Windows, Xbox One, and PlayStation 4 in 2019, for PlayStation 5 and Xbox Series X/S in 2022, and for Nintendo Switch in 2023. An expansion which explores further themes in a new location in the planetary system, Echoes of the Eye, was begun in 2019 and released for the same platforms in 2021. Outer Wilds was positively received upon release, with most critics acclaiming its design and some criticizing the uneven difficulty of gameplay and pursuing the game's mysteries. Echoes of the Eye was also positively received, with some criticism for its introduction of horror elements. Outer Wilds was featured in several game of the year lists for 2019 as well as game of the decade lists, and won in multiple categories at award shows, including the Best Game award at the 16th British Academy Games Awards. (Full article...) -
Image 3Pokémon Channel, released in Japan as Pokémon Channel ~Together with Pikachu!~, is a 2003 video game in the Pokémon series developed by Ambrella and published by The Pokémon Company and Nintendo for the GameCube. The player's goal is to help Professor Oak refine and promote his TV network through watching broadcasts with the mouse-like Pikachu. The game contains elements of the adventure, digital pet, and simulation genres. The player can explore full 3D environments, have Pikachu converse with other Pokémon, and collect various items.
The game was developed rather quickly as a sequel to the Nintendo 64 title Hey You, Pikachu! and to promote the Nintendo e-Reader accessory, and uses a novel 3D texturing effect. It was first showcased at Electronic Entertainment Expo (E3) 2003 and later through a month-long series of promotional events in Sapporo, Hokkaido, Japan. It was released on July 18, 2003, in Japan, December 1 in North America, and April 2, 2004, in Europe. In Japan, the game sold 66,373 copies in its first year. It received mixed reviews, which generally criticized its low level of interactivity and repetitive sound effects, though its collecting aspects and visuals were somewhat better received. (Full article...) -
Image 4Guitar Hero is a 2005 rhythm game developed by Harmonix and published by RedOctane for the PlayStation 2. It is the first installment in the Guitar Hero series. Guitar Hero was released in November 2005 in North America, April 2006 in Europe and June 2006 in Australia. The game's development was a result of collaboration between RedOctane and Harmonix to bring a Guitar Freaks-like game to United States.
The game features a guitar-shaped controller (resembling a miniature Gibson SG) that the player uses to simulate playing rock music. The gameplay is similar to GuitarFreaks, in that the player presses buttons on the guitar controller in time with musical notes that scroll on the game screen. The game features covers of 30 popular rock songs spanning five decades of rock, from the 1960s up through 2005, in addition to bonus tracks. Guitar Hero became a surprise hit, earning critical acclaim and winning many awards from major video game publications, and is considered one of the most influential games of its decade. The game's success launched the Guitar Hero franchise, which has earned more than $2 billion in sales, spawning several sequels, expansions, and other game-related products. (Full article...) -
Image 5Limbo is a puzzle-platform video game with horror elements developed by independent studio Playdead and originally published by Microsoft Game Studios for the Xbox 360. The game was released in July 2010 on Xbox Live Arcade, and it has since been ported by Playdead to several other systems, including the PlayStation 3, Linux and Microsoft Windows. Limbo is a 2D side-scroller, incorporating a physics system that governs environmental objects and the player character. The player guides an unnamed boy through dangerous environments and traps as he searches for his sister. The developer built the game's puzzles expecting the player to fail before finding the correct solution. Playdead called the style of play "trial and death", and used gruesome imagery for the boy's deaths to steer the player from unworkable solutions.
The game is presented in black-and-white tones, using lighting, film grain effects and minimal ambient sounds to create an eerie atmosphere often associated with the horror genre. Journalists praised the dark presentation, describing the work as comparable to film noir and German Expressionism. Based on its aesthetics, reviewers classified Limbo as an example of video games as an art form.
Limbo received critical acclaim, but its minimal story polarised critics; some critics found the open-ended work to have deeper meaning that tied well with the game's mechanics, while others believed the lack of significant plot and abrupt ending detracted from the game. A common point of criticism from reviewers was that the high cost of the game relative to its short length might deter players from purchasing the title, but some reviews proposed that Limbo had an ideal length. The game has been listed among the greatest games of all time. (Full article...) -
Image 6Tatsunoko vs. Capcom: Ultimate All-Stars is a crossover fighting game developed by Eighting and published by Capcom. The game features characters from both Capcom's video game franchises and various anime series produced by Tatsunoko Production. It was originally released in Japan for arcades and the Wii video game console in December 2008 as Tatsunoko vs. Capcom: Cross Generation of Heroes (タツノコ VS. CAPCOM CROSS GENERATION OF HEROES). Following high demand from international fans, Capcom worked with Tatsunoko to resolve international licensing issues and a second version, Ultimate All-Stars, was released for the Wii in North America, Japan, and Europe in January 2010, featuring additional characters and online multiplayer.
In Tatsunoko vs. Capcom, players engage in combat with a team of two characters or with a single giant character and attempt to knock out their opponents. It is the seventh Capcom-designed installment in their Vs. fighting game series, which includes the Marvel vs. Capcom and Capcom vs. SNK series, and the first to be fully rendered in 3D graphics. The game is set in a 2.5D environment; characters fight in a two-dimensional arena, but character models and backgrounds are rendered in three-dimensional graphics. The game is designed around a simplified three-button attack system, which was inspired by the simplistic control schemes commonly used by both the Vs. series and the Wii.
The game received generally positive reviews from critics, who praised its approachable gameplay for newcomers and depth for veteran players. However, reviewers had mixed experiences with its online component, and found Arcade mode lacking in replay value. According to the game's producer, Ryota Niitsuma, development difficulties and a lack of Wii fighting games were the reasons for its platform exclusivity; however, multiple critics questioned if that was the best choice. Capcom announced in April 2010 that the game was a commercial success. (Full article...) -
Image 7BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games. It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30, 2012. The game takes place in the dystopian underwater city of Rapture, eight years after the events of BioShock. In the single-player campaign, players control the armored protagonist Subject Delta as he fights through Splicers—the psychotic human population of the city—using weapons and an array of genetic modifications. The game includes a story-driven multiplayer mode that takes place before the events of BioShock, during Rapture's civil war.
After the success of BioShock, 2K Games formed a new studio, 2K Marin, to create the sequel. 2K Australia, Arkane Studios, and Digital Extremes provided additional support. The developers focused on improving gameplay elements from the first game, and return to the Rapture setting to explore a new perspective of the city. The story received major changes throughout development. Garry Schyman, who composed BioShock's soundtrack, returned for the sequel; he expanded the game's sonic palette to include more blues and religious music to parallel its themes.
BioShock 2 received positive reviews, with praise directed at its narrative, themes, art style, characters, endings and gameplay. Criticisms included a slow start and failure to distinguish itself from its predecessor. Retrospective reviews have been more positive, with some considering it the best in the series. The multiplayer mode was supported with downloadable content, and a single-player campaign expansion, Minerva's Den, released in August 2010. The game sold more than 3 million copies, but did not meet the publisher's sales expectations. A remastered version titled BioShock 2 Remastered was released as part of BioShock: The Collection for PlayStation 4, Windows, Xbox One, and Nintendo Switch. (Full article...) -
Image 8Flight Unlimited III is a 1999 flight simulator video game developed by Looking Glass Studios and published by Electronic Arts. It allows players to pilot simulations of real-world commercial and civilian aircraft in and around Seattle, Washington. Players can fly freely or engage in "Challenge" missions, such as thwarting a theft or locating Bigfoot. The development team built on the general aviation gameplay of Flight Unlimited II, with more detailed physics and terrain, more planes, and a real-time weather system. Roughly half of Flight Unlimited II's team returned to work on the sequel, supported by new hires.
Lead designer Peter James described Flight Unlimited III's development as a struggle, thanks to a lack of interest from Electronic Arts and from Looking Glass's management. Placed in direct competition with Microsoft Flight Simulator 2000 and Fly!, the game failed to capture sufficient market share. It became one of Looking Glass's biggest commercial flops, with roughly 20,000 units sold in the United States during 1999. This contributed to the company's closure in 2000. The game was well received by critics, who praised its terrain rendering and dynamic weather. Its simulated physics were lauded by several reviewers, but others felt that the physics were imprecise and that the game's system requirements were extremely high. (Full article...) -
Image 9Myst IV: Revelation is a 2004 adventure video game, the fourth installment in the Myst series, developed and published by Ubisoft. Like Myst III: Exile, Revelation combines pre-rendered graphics with digital video, but also features real-time 3D effects for added realism. The plot of Revelation follows up on plot details from the original Myst. The player is summoned by Atrus, a man who creates links to other worlds known as Ages by writing special linking books. Almost twenty years earlier, Atrus' two sons nearly destroyed all of his books and were imprisoned; Atrus now wishes to see if his sons' imprisonment has reformed them. The player travels to each brother's prison, in an attempt to recover Atrus' daughter Yeesha from the brothers' plot.
Development of Revelation lasted more than three years; Ubisoft had up to 80 employees working on the game. Musician Peter Gabriel lent his voice and a song to the game's audio; the original score was written by Exile's composer Jack Wall. Overall, reception to the game was positive; reviewers lauded the impressive visuals, sound, and puzzles. Publications such as Computer Gaming World took issue with the control scheme of the game. Revelation is the last game in the Myst series to use both prerendered backgrounds and full-motion video; the final game in the series, End of Ages, is rendered in real-time throughout. (Full article...) -
Image 10Turok: Dinosaur Hunter is a first-person shooter video game developed by Iguana Entertainment and published by Acclaim for the Nintendo 64 console and Microsoft Windows. It was released in 1997 in North America and Europe. Turok is an adaptation of the Valiant Comics comic book series of the same name. The player controls Turok, a Native American warrior, who must stop the evil Campaigner from conquering the universe with an ancient and powerful weapon.
As Acclaim's first title for the Nintendo 64, Turok was part of a strategy to develop games internally and license merchandise; Acclaim acquired the rights to Turok when it purchased Valiant Comics in 1994, renaming it Acclaim Comics. Suffering from cash flow problems and falling sales, Acclaim came to rely on Turok as its best hope for a financial turnaround. Iguana pushed the Nintendo 64's graphics capabilities to its limits, and were forced to compress or cut elements to fit the game on its 8 megabyte cartridge. Bugs delayed the game's release from September 1996 to January 1997.
Critical reception of Turok was highly positive. Becoming one of the most popular games for the console on release, Turok won praise for its graphics and evolution of the genre. Complaints centered on graphical slowdowns caused by multiple enemies appearing onscreen and occasionally awkward controls. The game sold 1.5 million copies and boosted sales of the Nintendo 64. Turok spawned a video game franchise that includes a direct sequel, titled Turok 2: Seeds of Evil, in 1998, and a prequel, Turok: Evolution, in 2002. A remastered version of the game by Nightdive Studios was released through digital distribution for Microsoft Windows in 2015, followed by an OS X release in 2016, Xbox One and Linux releases in 2018, a Nintendo Switch release in 2019, and a PlayStation 4 release in 2021. The original game was also re-released on the Nintendo Switch Online + Expansion Pack via the Mature 17+ app in June 2024. (Full article...)
Did you know... - show different entries
- ... that Kainé from the video game series Nier was created in response to a female staff member's vague wish for a "male heroine"?
- ... that the contrabass trombone has experienced a revival in film music and video game soundtracks?
- ... that a cheat code for the 2003 video game Hulk is hidden in a scene of the film it is based on?
- ... that Paul Dini was a writer for both the animated television series Batman: The Animated Series and the video game series Batman: Arkham?
- ... that the video game Fursan al-Aqsa received an update that allows players to reenact the October 7 attacks on Israel?
- ... that the video game Manor Lords was wishlisted more than three million times on Steam after its developer had estimated it would receive around 14,000?
- ... that a reviewer thought that the video game Robbery Bob contained cringeworthy dialogue?
- ... that the urban legend Herobrine was ranked on a Guinness World Records poll of the best video game villains, despite never existing?
- ... that the leak of the upcoming Grand Theft Auto game was described as one of the biggest leaks in video game history?
- ... that a version of the video game Rhino Rumble was not released due to the creators not wanting to add licensed characters?
- ... that the 1987 video game Oriental Hero was panned as "so incredibly bad it's almost worth a look"?
- ... that the 1979 video game Superman was one of the first console games with a pause feature?
Selected biography – load new batch
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Image 1Shinji Mikami (三上 真司, Mikami Shinji, born August 11, 1965) is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the Resident Evil series in 1996 and the first installment of the Dino Crisis series in 1999, both survival horror games. He returned to Resident Evil to direct the remake of the first game in 2002 and the third-person shooter Resident Evil 4 in 2005. In 2006, he directed his final Capcom game God Hand, a beat 'em up action game. Mikami founded PlatinumGames and directed the third-person shooter Vanquish in 2010. The same year, he founded his own studio Tango Gameworks which has since been acquired by the American company ZeniMax Media. Under his studio, he directed the third-person horror game The Evil Within in 2014. He has also served the roles of producer and executive producer for many games.
In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...) -
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Steven Scott Ritchie (born February 13, 1950) is an American pinball and video game designer. His career began in the 1970s. Ritchie holds the record for best-selling pinball designer in history. He has been called "The Master of Flow" due to the emphasis in his designs on ball speed, loops, and long smooth shots. Ritchie was also the original voice of Shao Kahn in the Mortal Kombat fighting game series, serving as the announcer of Mortal Kombat II (1993), Mortal Kombat 3 (1995), and the updates to Mortal Kombat 3. He is the older brother of fellow pinball designer Mark Ritchie. (Full article...) -
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Alfonso John Romero (born October 28, 1967) is an American director, designer, programmer and developer in the video game industry. He is a co-founder of id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996). His designs and development tools, along with programming techniques developed by id Software's lead programmer, John Carmack, popularized the first-person shooter (FPS) genre. Romero is also credited with coining the multiplayer term "deathmatch".
Following disputes with Carmack, Romero was fired from id in 1996. He co-founded a new studio, Ion Storm, and directed the FPS Daikatana (2000), which was a critical and commercial failure. Romero departed Ion Storm in 2001. In July 2001, Romero and another former id employee, Tom Hall, founded Monkeystone Games to develop games for mobile devices. (Full article...) -
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William Murray "Trip" Hawkins III (born December 28, 1953) is an American entrepreneur and founder of Electronic Arts, The 3DO Company, and Digital Chocolate. (Full article...) -
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Richard Allan Bartle FBCS FRSA (born 10 January 1960) is a British writer, professor and game researcher in the massively multiplayer online game industry. He co-created MUD1 (the first MUD) in 1978, and is the author of the 2003 book Designing Virtual Worlds. (Full article...) -
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Felix Arvid Ulf Kjellberg (/ˈʃɛlbɜːrɡ/; SHEL-burg, Swedish: [ˈfěːlɪks ˈǎrːvɪd ɵlf ˈɕɛ̂lːbærj] ⓘ; born 24 October 1989), better known as PewDiePie (/ˈpjuːdiːpaɪ/; PEW-dee-py), is a Swedish YouTuber known for his comedic videos. Kjellberg's popularity on YouTube and extensive media coverage has made him one of the most noted online personalities and content creators. He has been portrayed in media as a figurehead for YouTube, especially in the genre of gaming.
Born and raised in Gothenburg, Kjellberg registered his YouTube channel "PewDiePie" in 2010, primarily posting Let's Play videos of horror and action video games. His channel gained a substantial following and was one of the fastest growing channels in 2012 and 2013, before becoming the most-subscribed on YouTube on 15 August 2013. From 29 December 2014 to 14 February 2017, Kjellberg's channel was also the most-viewed on the platform. During this period, his content shifted focus from Let's Plays and diversified to include vlogs, comedy shorts, formatted shows, and music videos. (Full article...) -
Image 7Akira Toriyama (Japanese: 鳥山明, Hepburn: Toriyama Akira, April 5, 1955 – March 1, 2024) was a Japanese manga artist and character designer. He first achieved mainstream recognition for creating the popular manga series Dr. Slump, before going on to create Dragon Ball (his most famous work) and acting as a character designer for several popular video games such as the Dragon Quest series, Chrono Trigger, and Blue Dragon. Toriyama came to be regarded as one of the most important authors in the history of manga with his works highly influential and popular, particularly Dragon Ball, which many manga artists cite as a source of inspiration.
He earned the 1981 Shogakukan Manga Award for best shōnen/shōjo manga with Dr. Slump, and it went on to sell over 35 million copies in Japan. It was adapted into a successful anime series, with a second anime created in 1997, 13 years after the manga ended. (Full article...) -
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Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the BAFTA Fellowship and the Nations Restaurant News "Innovator of the Year" award, and was named one of Newsweek's "50 Men Who Changed America". He has started more than 20 companies and is one of the founding fathers of the video game industry. He is on the board of Anti-Aging Games. In 2012, he founded an educational software company called Brainrush, that is using video game technology in educational software.
He is credited with Bushnell's Law, an aphorism about games that are "easy to learn and difficult to master" being rewarding. (Full article...) -
Image 9Ken Kutaragi (久夛良木 健, Kutaragi Ken, born 2 August 1950) is a Japanese engineering technologist and businessman. He is the former chairman and CEO of Sony Interactive Entertainment (SIE), the video game division of Sony Group Corporation, and current president and CEO of Cyber AI Entertainment. He is known as "The Father of the PlayStation", as he oversaw the development of the original console and its successors and spinoffs, including the PlayStation 2, PlayStation Portable, and the PlayStation 3. He departed Sony in 2007, a year after the PlayStation 3 was released.
He had also designed the sound processor for the Super Nintendo Entertainment System. With Sony, he designed the VLSI chip which works in conjunction with the PS1's RISC CPU to handle the graphics rendering. (Full article...) -
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Alexey Leonidovich Pajitnov (born April 16, 1955) is a Soviet (now Russian) computer engineer and video game designer who lives in the United States. He is best known for creating, designing, and developing Tetris in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences). After Tetris was released internationally in 1987, he released a sequel in 1989, entitled Welltris.
In 1991, he moved to the United States and later became a U.S. citizen. In 1996, Pajitnov founded The Tetris Company alongside Dutch video game designer Henk Rogers. Despite the game's high popularity, Pajitnov did not receive royalties from Tetris prior to this time, with the Soviet government being the only Russians who had made money from it. (Full article...) -
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Raphael "Raph" Koster (born September 7, 1971) is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online and the creative director behind Star Wars Galaxies. From 2006 until 2013 he worked as the founder and president of Metaplace (previously operating as Areae and acquired by social gaming company Playdom in 2010, which was in turn acquired by Disney) producing a Facebook game platform. (Full article...) -
Image 12Koji Kondo (Japanese: 近藤 浩治, Hepburn: Kondō Kōji, August 13, 1961) is a Japanese composer and pianist at the video game company Nintendo. He is best known for his contributions for the Super Mario and The Legend of Zelda series, with his Super Mario Bros. theme being the first piece of music from a video game included in the American National Recording Registry. Kondo was hired by Nintendo in 1984 as their first dedicated composer and is currently a senior executive within their Entertainment Planning & Development division. (Full article...)
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Geoff Keighley (/ˈkiːli/; born (1978-06-24)June 24, 1978) is a Canadian video game journalist and television presenter, best known for his role as the host of several video game industry conferences and presentations. He is the executive producer and host of The Game Awards since its inception in 2014, having previously served as the executive producer of the Spike Video Game Awards. He also hosts and produces Summer Game Fest, and has hosted live events for trades fairs Gamescom and the now-defunct E3.
He previously hosted the video game show GameTrailers TV, and G4tv.com. Keighley is also a freelance writer whose work has appeared in Kotaku among other publications. His multi-media series The Final Hours, originally an article series published by GameSpot, features in-depth interviews and behind-the-scenes with developers of popular franchises like Portal, Mass Effect and Tomb Raider. (Full article...) -
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William James Mitchell Jr. (born July 16, 1965) is an American video game player. He achieved fame throughout the 1980s and 1990s by claiming numerous records on classic video games, including a perfect score on Pac-Man. Twin Galaxies and Guinness World Records recognized Mitchell as the holder of several records earned playing classic video games, and he has appeared in several documentaries on competitive gaming and retrogaming. However, in 2017, the legitimacy of a number of his records was called into question, leading to Twin Galaxies stripping Mitchell of his records.
Mitchell rose to national prominence in the 1980s when Life included him in a photo spread of game champions during the height of the golden age of arcade video games. In 1999, Mitchell was the first person to claim a perfect score of 3,333,360 points on the arcade game Pac-Man. A 2007 documentary, The King of Kong: A Fistful of Quarters, follows his attempts to maintain the highest score on Donkey Kong after being challenged by newcomer Steve Wiebe. (Full article...) -
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Michael Morhaime (born November 3, 1967) is an American video game developer and entrepreneur. He is the chief executive officer (CEO) and founder of Dreamhaven, located in Irvine, California. Morhaime is best known as the co-founder and the former president of Blizzard Entertainment, a subsidiary of Activision Blizzard, Inc., that was founded in 1991 as Silicon & Synapse. He served on the Vivendi Games executive committee from January 1999, when Blizzard Entertainment, Inc. became a subsidiary of Vivendi Games, until July 2008. (Full article...) -
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John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse algorithm for shadow volumes.
In 2013, he resigned from id Software to work full-time at Oculus VR as their CTO. In 2019, he reduced his role to Consulting CTO so he could allocate more time toward artificial general intelligence (AGI). In 2022, he left Oculus to work on his AGI startup, Keen Technologies. (Full article...) -
Image 17Shigeru Miyamoto (Japanese: 宮本 茂, Hepburn: Miyamoto Shigeru, born November 16, 1952) is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario, The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.
Born in Sonobe, Kyoto, Miyamoto graduated from Kanazawa Municipal College of Industrial Arts. He originally sought a career as a manga artist, until developing an interest in video games. With the help of his father, he joined Nintendo in 1977 after impressing the president, Hiroshi Yamauchi, with his toys. He helped create art for the arcade game Sheriff, and was later tasked with designing a new arcade game, leading to the 1981 game Donkey Kong. (Full article...) -
Image 18Hiroshi Yamauchi (山内溥, Yamauchi Hiroshi, 7 November 1927 – 19 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafuda card-making company that had been active solely in Japan into a multibillion-dollar video game publisher and global conglomerate. He was the great-grandson of Fusajiro Yamauchi, Nintendo's first president and founder. Hiroshi Yamauchi owned the Seattle Mariners baseball team from 1992 until his death.
In April 2013, Forbes estimated Yamauchi's net worth at $2.1 billion; he was the 13th richest person in Japan and the 491st richest in the world. In 2008, Yamauchi was Japan's wealthiest person with a fortune at that time estimated at $7.8 billion. At the time of his death, Yamauchi was the largest shareholder at Nintendo. (Full article...) -
Image 19Yoko Kanno (菅野 よう子, Kanno Yōko, born 18 March 1963) is a Japanese composer, arranger and music producer of soundtracks for anime series, video games, television dramas and movies. She has written scores for Cowboy Bebop, Terror in Resonance, Ghost in the Shell: Stand Alone Complex, Wolf's Rain, Turn A Gundam and Darker than Black. Kanno is a keyboardist and the frontwoman for Seatbelts, who perform many of her compositions. (Full article...)
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Image 20Keiji Inafune (稲船 敬二, Inafune Keiji, born 8 May 1965) is a Japanese video game producer, character designer, game designer, and businessman. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.
Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first two games he worked on were the original Street Fighter and Mega Man in 1987. He was then a character designer and planner of the Mega Man series during the NES and Super NES era. For Mega Man X, he created and designed the character Zero. (Full article...) -
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Roberta Lynn Williams (née Heuer; born February 16, 1953) is an American video game designer and writer, who co-founded Sierra On-Line with her husband, game developer Ken Williams. In 1980, her first game, Mystery House, became a modest commercial success; it is credited as the first graphic adventure game. She is also known for creating and maintaining the King's Quest series, as well as designing the full motion video game Phantasmagoria in 1995.
Sierra was acquired by CUC International in 1996, leading to layoffs and management changes. Williams took a brief sabbatical, and returned to the company in a game design role, but grew increasingly frustrated with CUC's creative and business decisions. After the release of King's Quest: Mask of Eternity in 1998, she left the game industry in 1999 and focused her retirement on traveling and writing historical fiction. In 2021 she released her historical novel, Farewell to Tara. Soon after, she returned to game development with the 3D remake of the classic adventure game Colossal Cave Adventure, released in January 2023 as Colossal Cave. (Full article...) -
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Richard Allen Garriott (born 4 July 1961) is a British-born American video game developer, entrepreneur and private astronaut.
Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer and programmer, and is now involved in a number of aspects of computer-game development. On October 12, 2008, Garriott flew aboard the Soyuz TMA-13 mission to the International Space Station as a private astronaut, returning 12 days later aboard Soyuz TMA-12. He became the second space traveler, and first from the United States, to have a parent who was also a space traveler. During his ISS flight, he filmed a science fiction movie Apogee of Fear. (Full article...) -
Image 23Hironobu Sakaguchi (坂口 博信, Sakaguchi Hironobu, born November 25, 1962) is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the Final Fantasy franchise, in addition to other titles during his time at Square. At Mistwalker, he is known for creating the Blue Dragon and Terra Battle series among several standalone titles, moving away from home consoles and creating titles for mobile platforms.
Originally intending to become a musician, he briefly studied electronics and programming, joining Square as a part-time employee, then later a full-time employee when Square became an independent company in 1986. He led the development of several titles before helping to create the original Final Fantasy, which proved highly successful and cemented his status within the company. Following the financial failure of Final Fantasy: The Spirits Within, his debut as a film director, Sakaguchi withdrew from Square's management and eventually resigned in 2003. He continued his game career through Mistwalker, first co-developing projects through external partners and then smaller in-studio mobile projects. (Full article...) -
Image 24Yuji Naka (中 裕司, Naka Yūji, born September 17, 1965), credited in some games as YU2, is a former Japanese video game programmer, designer and producer. He is the co-creator of the Sonic the Hedgehog series and was the president of Sonic Team at Sega until his departure in 2006.
Naka joined Sega in 1984 and worked on games including Girl's Garden (1985) and Phantasy Star II (1989). He was the lead programmer of the original Sonic the Hedgehog games on the Mega Drive in the early 1990s, which greatly increased Sega's market share. Naka developed Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994) and Sonic & Knuckles (1994) in California with Sega Technical Institute. (Full article...) -
Image 25Jun Maeda (麻枝 准, Maeda Jun, born January 3, 1975) is a Japanese writer and composer. He is a co-founder of the visual novel brand Key under Visual Arts. He is considered a pioneer of nakige visual novels, and has mainly contributed as a scenario writer, lyricist, and musical composer for the games the company produces.
After graduating with a degree in psychology from Chukyo University, Maeda contributed to the scripts and scores of games released under the Tactics brand of Nexton: Moon and One: Kagayaku Kisetsu e. He has contributed both to writing music and scripts to most games released under the Key brand, notably writing the majority of Air and Clannad. He also served as a screenwriter and composer for several anime series produced by P.A. Works, such as Angel Beats! and Charlotte. (Full article...)
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Recent video game-related events
- September 12, 2024 – 2023–2024 video game industry layoffs
- Microsoft announces that it will lay off 650 Microsoft Gaming employees as part of cuts to its workforce. (Variety)
- August 15, 2024 –
- American video game magazine Game Informer discontinues publication after 33 years. The magazine's website is also shut down. (BBC News)
- May 24, 2024 – Uvalde school shooting
- Families in Uvalde, Texas, U.S., file a lawsuit against Daniel Defense and Activision Blizzard for creating the DDM4 V7 gun and promoting the weapon through the game Call of Duty, respectively. They also sue Meta Platforms for owning Instagram, which was used by the gunman. (AP)
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